| Tricks of the Trade™ |
First edition Tuesday February 15,2000 |
Out of Thin Air - Part 1 --- how and why new tools get invented.
Byron J. Woodruff, President/Paint Trix Inc.
"There is nothing new under the sun." --- author unknown
It's an old saying that is essentially true. There are basically two types of "inventions," evolutionary and revolutionary. Virtually every "new tool" we see, is the result of a long line of evolutionary improvements on existing tools. On very rare occasions, someone will see a way to adapt technology from one field to another where there was no previous connection. This type of development is usually considered revolutionary.
Well...OK To begin with, most "Inventors" are somewhat nervous about being labeled as such, because the term is most often associated with some form of "brilliant insight" which has led to a completely new creation. In reality, the "Inventor" virtually always knows about, and has researched, previous work on the same problem. It's sort of like being praised for getting an "A" on a really tough exam when you had half the answers to the test scribbled on the palm of your hand. Since "Inventor" is the easiest way to describe a person who has developed, designed, improved, or otherwise worked through a problem to arrive at a workable solution (tool) we will use that label here - after all, Patent Offices all over the world do.
Man - The tool making animal It has been said that what really separates man from the rest of the animal kingdom is his ability to make and use tools. Sure, there are some examples of chimps using sticks to entice termites out of a hole, and some birds use rocks to break the shells on other (larger) birds eggs. But, it is man - and man alone - who went the next step and learned how to sharpen the end on that stick, and later to sharpen a stone and tie it to the end of the stick for much greater advantage. The seeds for a bewildering array of tools had been sowed. So...who keeps this evolutionary development of tools going?
"What's the motivation?" My experience is that Inventors are by nature very critical people. They delight in finding flaws in things. It also goes without saying, they have technical minds and love to take (pick) things apart. I have no reason to believe that the people or the process of invention has fundamentally changed since the first "sharpened stick" was "invented." My own experience (and from reading about other inventors) is that they are more "thing" oriented than "people" oriented. Perhaps they find the "flaws" in people too overwhelming a subject to tackle. In any event, they are (in general) less social. Perhaps this general uncaring attitude toward human conventions and norms, allows them to think more freely - without constraints. Eccentric behavior comes to mind - the stereotypical inventor - a bit odd. The biggest advantage however, is that this lack of a social life, leaves one with a heck of a lot of free time to "tinker" with what he loves most - "things."
"Where did he go anyway?" The guys who gave us the flint knife, the stone ax, or the personal computer (for that matter) were all guys who occupied the dimmest parts of the prehistory cave - away from the warmth and socializing around the fire. They weren't conversing over mastodon steak - no, they grabbed a bite and receded to a dimmer (and quieter) part of the cave where they could think. No doubt consumed trying to figure out a better way to attach an even bigger stone to a stick so that tomorrow night they could dine on an even bigger mastodon! In a sense, you could say Inventors are more "problem" oriented than "goal" oriented. In their minds, they are never satisfied with the product. They are tinkerers. You will never hear an Inventor say, "That's it! It's perfect! No changes!
"Where do they come up with this stuff?" Not hard really. Have you ever used a tool that broke or wouldn't work the way you thought it was supposed too? There's your inspiration. The difference, of course, is that rather than cuss the tool and throw it - or keep trying to use it while cussing - and later forget about it, the Inventor stops and studies it. Why is it not working? How could I make it work? And..."Is there a different way to do the same thing this tool is supposed to do that would work even better?" Suddenly, he is caught up in consuming, obsessive thought. It is a "thing" with a "problem" that needs a solution. Time to start tinkering.
"Where do the new designs come from?" Well...as mentioned, first there is the "consuming" aspect. The problem becomes a priority. It displaces all other free thought (again, this is much easier to accomplish without social distractions). You can sit in a "trance like state" for hours on end thinking about it. It should be mentioned here that, Inventors have a real ability to see finished 3-D designs in their minds. They can lay it out and make revisions. They can test these revisions under different working conditions. I'm talking detailed images here. It's not unlike a gifted sculptor looking at a piece of marble and already seeing the finished piece of art. It has been said that all a good sculptor really does is "remove the excess material." Same mental image an Inventor has.
Obsession (not the perfume)
Once the Inventor's mind is in the obsessed (focused) mode, it is amazing how
often seemingly unrelated experiences throughout the day come into play to
help with the problem. The mind is subconsciously "geared" to receive any and
all information that might be useful to the design problem. And yes, these
insights can (and often do) give the Inventor "chills." It is a great
feeling when it happens. You can be thumbing through an engineering magazine
("Machine Design" - required reading for engineers) or mindlessly flipping
pages in a manufacturing supply catalog ("McMaster-Carr" - the bible for
materials, fasteners, and sub assemblies) and suddenly..."WHOA!...I could use
that idea to make the..." Just as suddenly, another 3-D image springs up
inside your head.
Time to "cut metal" It is often assumed that things are thoroughly engineered and precision blueprints rendered of the design before construction of the tool begins. I can tell you this is most often not the case, either in large companies, or in somebody's garage. The very "sketchiest" of sketches is often all there is - that, and what is in the Inventor's mind. You have (no doubt) heard about designs being drawn out on restaurant napkins - it really does happen at this stage in the game. Even large companies have ways to create prototypes in a hurry - they are called "Model Shops." These are manned by seasoned machinists who can work from minimal drawings - and make worthwhile suggestions. Of course, the tinkerer Inventor (if lucky) can go straight to the shop and start the work themselves. The key here is to maintain the enthusiasm and eliminate the hassle. There is a creative mind at work (on overdrive) and it just wants to see his vision turned into reality.
As mentioned, at this stage of the game the Inventor is like a sculptor visualizing the finished work. Around him lays cold, lifeless, stacks of metal rods, bars of aluminum and steel. No matter, he can see the finished product in his mind. You begin work from your pencil drawings. Grab a piece of metal and cut it to length. Face the ends. Drill a hole or two. Deburr it. All of a sudden, he is not looking at a 3-D image in his head, but an actual component part come to life in his hand. It's kind of amazing really - to go from a vision to a finished part.
It can be difficult to maintain high-quality machining standards at this point. Extraordinary demands on patience are required because of the increasing level of excitement. Bit-by-bit one component is completed after another. Revisions are made "on the fly." As the component parts start to come together you see your "baby" begin to fully develop. When the last part fits into place I can best describe the feeling from the movie Frankenstein, "IT'S ALIVE!...IT''S ALIVE!...MY GOD...IT'S ALIVE!" It truly is one of the most satisfying moments in life. It's a feeling that even if you were to have a heart attack, or get hit by a meteorite - right then and there - your "baby" has been born into the world. And that folks - that moment - is what makes life truly special for an inventor.
Part 2: "Proof of Concept and Selling Your Baby"
Comments about this article can be sent to Byron here Pntrix@aol.com
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